Saturday, June 1, 2013


I thought I'd begin with a few samples of work I did on FrontierVille. I came into the project well into live production, so it was more an exercise in adapting to established style and workflow than an act of creation on my part. These were by far the most complex illustrations I had done in vector up to that point, but I picked it up quickly, as you will see in my work from CityVille 2.

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