Tuesday, March 9, 2010
This is my second poster for The Black Dahlia Murder. The concept for this one has a vague narrative and internal logic that kind of makes sense in my head, but I'm unable to properly articulate it. I actually kind of prefer it that way though. It gets tiring always over-explaining my jokes like I do. So take away from it what you will this time. Less talk, more rock.
I had so much fun drawing the background image I just had to post it separately. I've been trying to channel the energetic quality of my sketches into my final work for a long time now, and I'm pretty happy with the technique I came up with to capture that. I hope to build on it in the future, but here's what I've got so far: I stopped myself early to avoid overworking the pencils, took the most chewed up brush I could find, and just went to town with sketchy abandon. It was a welcome change of pace from my usual fussy perfectionism, and certainly a learning experience. Now I just need to come up with more concepts I can apply it to.
Also, Black Joe Lewis rules. Check him out if you like fun.
I was going to start in with a giant screed about the sorry state of graphic design in the ska scene today, but the more I wrote, the more embarrassing and misguidedly self-important it sounded. So I'll narrow it down to a few quick rules:
1. Keep the checkerboards to a minimum. A little accenting is fine here and there, but row, after row, after row of the stuff? Really fucking ugly.
2. Likewise trumpets and clipart dancing guys. Unless you're gonna class it up and go all vintage with it, are they really necessary? We know there's gonna be dancing. Maybe even a little trumpet action. Might as well go the full nine yards and slap a treble clef on there. Cuz, ya know, there's gonna be music.
3. Anime characters. What's up with that?
I know pleas for originality sound kinda hypocritical coming from a guy who just made a poster featuring scooters, rude boys, and skinhead girls, but I guess my point is, aesthetics count. I've been a ska fan for long time, and I'd really like to see designers step up and give the scene some much needed dignity.
I'd still like to go back and put a few more hours into this piece, but I've got a pretty full plate at the moment, and it's time to move onto new projects. See you soon!